Economía y empresa
Monte Carlo Simulation
100%
Uncertainty
81%
Neural Networks
74%
Real Options
66%
Cryptocurrency
66%
Stochastic Processes
61%
Evolutionary Algorithms
47%
Methodology
46%
Child Labor
45%
Oil
43%
Fuzzy numbers
43%
Logit Model
41%
Option Value
40%
Decision Making
39%
Peru
36%
Decision Support Systems
33%
Genetic Algorithm
32%
Hybrid Systems
31%
International Market Segmentation
30%
Water
30%
Anemia
28%
Plagiarism
28%
Hybrid Model
27%
Investment Management
26%
Data Mining
26%
Analytical Hierarchical Process
26%
Humanitarian Logistics
26%
Market Uncertainty
25%
Logistic Regression
25%
Process Model
24%
Prediction
24%
Government Agencies
24%
Spatial Correlation
24%
Cooperative Game Theory
23%
Machine Learning
23%
Decision Rules
22%
Profitability
22%
Consumer Culture
22%
Evaluation
21%
Logistics Management
21%
Susceptibility
21%
Product Cost
20%
Injection
20%
Programming Languages
20%
Goal Programming
20%
Stochastic Model
18%
Enterprise Resource Planning
18%
Decision Model
17%
Optimization Model
17%
Investment Strategy
17%
Ciencias ambientales y de la tierra
child labor
63%
stochasticity
54%
student
44%
decision support system
38%
market
36%
well
35%
methodology
35%
decision
35%
oil
33%
price
28%
citizenship
27%
anemia
24%
game theory
23%
inflow
23%
project
23%
genetic algorithm
23%
simulation
23%
marketing
23%
management of natural resources
23%
engineering
22%
economic analysis
20%
evaluation
20%
profitability
20%
cost
19%
data mining
19%
sustainable management
18%
machine learning
17%
firm
17%
valorization
16%
segmentation
15%
electricity
15%
logistics
15%
decision making
15%
analysis
14%
code
13%
comparison
13%
learning
13%
prediction
13%
income
11%
energy
11%
developing world
11%
well technology
11%
market conditions
11%
water
10%
resource allocation
10%
detection
10%
statistical series
10%
resource
9%
purchase
9%
seismic data
9%
Ciencias sociales
uncertainty
84%
neural network
71%
Peru
55%
child labor
44%
simulation
42%
methodology
30%
profitability study
30%
water
29%
market segmentation
26%
emotional intelligence
24%
market
22%
game theory
21%
engineering
21%
evaluation
19%
programming language
19%
school education
18%
government agency
17%
student
16%
present
16%
educational institution
15%
coding
15%
marketing
15%
Brazil
15%
efficiency
14%
flexibility
14%
logistics
13%
learning
13%
management
13%
non-linear model
13%
costs
13%
oil price
12%
performance
12%
decision making
11%
resources
11%
regression
11%
economics
11%
firm
10%
stock firm
10%
developing country
10%
event
10%
time
9%
programming
9%
cash flow method
9%
university
8%
statutary order
8%
exploitation
7%
cause
7%
time series
7%
economic growth
7%
mythology
7%