Economía y empresa
Analytical Hierarchical Process
26%
Anemia
28%
Artificial Neural Network
31%
Child Labor
45%
Consumer Culture
22%
Cooperative Game Theory
23%
Cryptocurrency
88%
Data Mining
26%
Decision Making
43%
Decision Rules
22%
Decision Support Systems
33%
Evaluation
21%
Evolutionary Algorithms
47%
Fuzzy numbers
43%
Genetic Algorithm
32%
Goal Programming
20%
Government Agencies
24%
Humanitarian Logistics
26%
Hybrid Model
27%
Hybrid Systems
31%
Injection
20%
International Market Segmentation
30%
Investment Management
26%
Investment Strategy
21%
Investors
22%
Logistic Regression
25%
Logistics Management
21%
Logit Model
41%
Machine Learning
46%
Market Uncertainty
25%
Methodology
46%
Monte Carlo Simulation
100%
Neural Networks
74%
Oil
43%
Option Value
40%
Pattern Recognition
23%
Peru
36%
Plagiarism
28%
Prediction
24%
Process Model
24%
Product Cost
20%
Profitability
28%
Programming Languages
20%
Real Options
66%
Spatial Correlation
24%
Stochastic Model
18%
Stochastic Processes
61%
Susceptibility
21%
Uncertainty
84%
Water
30%
Ciencias ambientales y de la tierra
analysis
14%
anemia
24%
child labor
63%
citizenship
27%
code
13%
comparison
13%
cost
19%
data mining
19%
decision
35%
decision making
15%
decision support system
38%
detection
10%
developing world
11%
economic analysis
20%
electricity
15%
energy
11%
engineering
22%
evaluation
20%
firm
17%
game theory
23%
genetic algorithm
23%
income
11%
inflow
23%
learning
13%
logistics
15%
machine learning
17%
management of natural resources
23%
market
36%
market conditions
11%
marketing
23%
methodology
35%
oil
33%
prediction
13%
price
28%
profitability
20%
project
23%
purchase
9%
resource
9%
resource allocation
10%
segmentation
15%
seismic data
9%
simulation
23%
statistical series
10%
stochasticity
54%
student
44%
sustainable management
18%
valorization
16%
water
10%
well
35%
well technology
11%
Ciencias sociales
Brazil
15%
cash flow method
9%
cause
7%
child labor
44%
coding
15%
costs
13%
decision making
11%
developing country
10%
economic growth
7%
economics
11%
educational institution
15%
efficiency
14%
emotional intelligence
24%
engineering
21%
evaluation
19%
event
10%
exploitation
7%
firm
10%
flexibility
14%
game theory
21%
government agency
17%
learning
13%
logistics
13%
management
13%
market
22%
market segmentation
26%
marketing
15%
methodology
30%
mythology
7%
neural network
71%
non-linear model
13%
oil price
12%
performance
12%
Peru
55%
present
16%
profitability study
30%
programming
9%
programming language
19%
regression
11%
resources
11%
school education
18%
simulation
42%
statutary order
8%
stock firm
10%
student
16%
time
9%
time series
7%
uncertainty
84%
university
8%
water
29%