A serious game for recycling education in Peruvian children

Paul Tocto, Guillermo Dávila, Victor Ayma

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Peru has one of the lowest recycling rates compared to other emerging countries and the Latin American region. One of the main reasons is the lack of environmental education. The present study aimed to implement a serious game to teach children to recycle from their own homes. The game, developed following the guidelines of the MDA framework and using the Unity programming language, consists of 3 modules in which recycling concepts are reviewed, such as classification, collection, and reusability. To verify the usability of the game and its efficiency for learning, 93 children between six and seven years old were surveyed before and after using the game. Data analysis was performed using an ANOVA test. The results show that the game is fun, easy to use, and allowed its users to significantly improve their recycling knowledge.
Original languageEnglish
Title of host publicationInformation Technology and Systems - ICITS 2023
EditorsÁlvaro Rocha, Carlos Ferrás, Waldo Ibarra
Place of PublicationCham
PublisherSpringer International Publishing AG
Pages49-59
Number of pages11
Volume2
ISBN (Electronic)978-3-031-33261-6
ISBN (Print)978-3-031-33260-9
DOIs
StatePublished - 20 Aug 2023
EventThe 2023 International Conference on Information Technology &
Systems
- Cusco, Peru
Duration: 24 Apr 202326 Apr 2023
https://icits.me/2023/

Publication series

NameLecture Notes in Networks and Systems
Volume692 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceThe 2023 International Conference on Information Technology &
Systems
Abbreviated titleICITS’23
Country/TerritoryPeru
CityCusco
Period24/04/2326/04/23
Internet address

Bibliographical note

Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Serious game
  • Recycling
  • Learning
  • Environmental knowledge
  • Usability

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