Resumen
The current industrial revolution., known as Industry 4.0, consists of the digitalization of industrial processes and also incorporates the use of 3D printers, autonomous vehicles, the Internet of Things (IoT), robotics, virtual reality companies, must adapt to these changes. For these reasons, the next generation of Business Engineers must strengthen their technical knowledge and personal skills to face this new digital era. In this work, different learning methods that reinforce soft or social skills focused on Integration, Trust, Communication, and Collaboration (ITC2) are shown to acquire the necessary tools to occupy the jobs and lead this virtual revolution. For this purpose, different methodologies, such as serious games, gamification, simulation and case studies are proposed for the teaching of ITC2 skills in an Engineering course. Significant improvements were made in the students' academic performance and in the continuous use of critical thinking.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 |
| Editores | Mark J.W. Lee, Sasha Nikolic, Gary K.W. Wong, Jun Shen, Montserrat Ros, Leon C. U. Lei, Neelakantam Venkatarayalu |
| Editorial | Institute of Electrical and Electronics Engineers Inc. |
| Páginas | 616-623 |
| Número de páginas | 8 |
| ISBN (versión digital) | 978-1-5386-6522-0 |
| DOI | |
| Estado | Publicada - 16 ene. 2019 |
| Evento | Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 - Duración: 16 ene. 2019 → … |
Conferencia
| Conferencia | Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 |
|---|---|
| Período | 16/01/19 → … |
Nota bibliográfica
Publisher Copyright:© 2018 IEEE.
Publisher Copyright:
© 2018 IEEE.
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
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ODS 4: Educación de calidad
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ODS 9: Industria, innovación e infraestructura
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ODS 17: Alianzas para lograr los objetivos
Palabras clave
- Generation Z
- ITC2
- Revolution 4.0
- case study
- constructive research
- gamification
- serious games
- simulations
Huella
Profundice en los temas de investigación de 'Learning strategies to optimize the assimilation of ITC2 competencies for business engineering programs'. En conjunto forman una huella única.Citar esto
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