Using IF-AT cards to engage students in reading and understanding CS course materials

Cruz Izu, Ana Luna

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

With the abundance of content materials online, the role of traditional lectures as the main vehicle to deliver course content is being questioned by both teachers and students. Active learning is seen as the solution to increase engagement and learning during class time. In particular, posting multiple choice questions (MCQ) is a popular technique to both capture student attention and revise and fix possible misconceptions.This paper reports on the experience of using IF-AT cards to revise course content in a Computer Science course. This type of quiz differs from other in-class MCQ approaches such as clickers in that students work in groups, and that they must continue to discuss a question until they find the correct answer. The collaborative aspects of IF-AT cards and the development of questions that support peer instruction are explored within a level II course teaching Computer Organization.
Original languageEnglish
Title of host publicationEDUNINE 2020 - 4th IEEE World Engineering Education Conference
Subtitle of host publicationThe challenges of education in engineering, computing and technology without exclusions: innovation in the era of the industrial revolution 4.0
EditorsClaudio da Rocha Brito, Melany M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages6
ISBN (Electronic)978-1-7281-6638-4
DOIs
StatePublished - 1 Mar 2020
EventEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings -
Duration: 1 Mar 2020 → …

Conference

ConferenceEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
Period1/03/20 → …

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • Active learning
  • feedback
  • peer instruction

Fingerprint

Dive into the research topics of 'Using IF-AT cards to engage students in reading and understanding CS course materials'. Together they form a unique fingerprint.

Cite this